Swift 6 with strict concurrency, SwiftUI for new builds, UIKit interop where it earns the integration. Deep system APIs — HealthKit, ARKit, App Clips, App Intents. Apps that earn App Store featured placement, not just installs.
When native iOS is the right call
Most apps don’t need native iOS. Most cross-platform stacks (Flutter, RN) are genuinely good enough. We’ll tell you that. Where native earns the build:
- Deep system integration — HealthKit, ARKit, App Clips, Widgets, App Intents, CarPlay
- Performance-critical apps — video, AR, gaming, 3D rendering, real-time signal processing
- iOS-first products where Android is a later phase
- Apps competing for App Store featured placement — Apple genuinely notices native craft
- Enterprise apps requiring DeviceCheck, ManagedAppConfig, or specific MDM integrations
- Apps with sub-50MB binary requirements (cross-platform RN/Flutter bundles run 25–40MB before your code)
What we build
Swift & SwiftUI
Swift 6 with strict concurrency (no more “send across actors” surprises in production). SwiftUI for new builds, UIKit interop when integrating with legacy code or hitting a SwiftUI limitation. Combine or async/await for asynchronous flows — we prefer async/await where it fits. The Composable Architecture, MV pattern, or MVVM, depending on team preference and scale.
Persistence
SwiftData for new builds. Core Data when the project already invests in it. Realm or GRDB for performance-critical or sync-heavy use cases.
Networking
URLSession + async/await for the simple case. Alamofire when interceptors and request adapters earn the dependency. Apollo iOS for GraphQL APIs. OpenAPI generators for code-first contract testing.
Platform APIs
Push notifications via UNUserNotificationCenter (with rich content via UNNotificationContentExtension). Sign in with Apple. App Intents for Shortcuts. WidgetKit for Widgets. App Clips for instant experiences. ARKit and RealityKit for AR. HealthKit for health and fitness apps. CoreML for on-device inference. We’ve shipped production deployments of all of these.
App Store
App Store Connect operated end-to-end. ASO keyword research, screenshot localization, app preview videos, TestFlight beta cycles, gradual rollouts via phased release, App Store featured submissions when the app qualifies.
Pricing
- Native iOS MVP (single happy-path, 1–2 feature areas): $50K–$120K, 12–18 weeks
- Full v1.0 native app: $120K–$320K, 20–36 weeks
- Refactor / migration (Objective-C to Swift, UIKit to SwiftUI): $40K–$160K, 8–20 weeks
- CarPlay companion to an existing app: $25K–$60K, 6–10 weeks
Start an iOS build
Tell us about the app — what it does, target audience, system-integration needs, target launch date. connect@prizorai.com or the form. Most of our iOS work is under NDA — technical walkthroughs and references happen privately.